

Ken has many punishes at many ranges, and it's up to you what you value most to push for whatever form of punish game you want. They play strongly into the conditioning surrounding Ken's gameplay and shifts the tide of the personal meta that continues to evolve in a set. Previously, I (wrongly) assumed that the concept of frametraps in 3S was redundant due to the risk of being parried. I apologise if some of this may seem unclear, but you'll understand when you put into practice how effective these can be. In my experience, the last one changed my entire play style quite significantly, and I'm a better player for it. Explore and find them! These are the basic ones that you will be using. Ken has a lot of frametraps that also may double as hitconfirms sometimes. Not the best to try to hit confirm into super with. *Great for gathering information on opponent habits. ***Will only work on crouching opponents. I highly suggest sticking to Cr.LK x2 > SA3 since it is universal. Ken is as strong as he is in large part due to his powerful and consistent hitconfirms into his powerful Super Art 3 (SA3) and/or Shoryuken, which does a lot of damage with no meter expenditure and provides the ability to enact setplay afterwards, thereby looping offence. *These moves are practically useless and no Ken uses these on purpose. You should use these to hitconfirm into super when possible. The universal chains that will work on everyone (if you're in range) are his target combo ( Cl.MP > Cl.HP) and Cr.LK x2. *These chains will not work on some characters, and on others it might only work if they are already crouching since crouching characters have wider hurtboxes in 3rd Strike. Let's explore:Ĭl.MP > Cl.HP - Best target combo in the game. It isn't in any order of value, just the chronological manner that I prefer to take when consulting frame data. Your frame data and animations can be found here:Īs usual, I have linked ESN first (refer to for context). More info on these buttons is available in Game Restaurant and Baston, both of which are linked in the next segment. Links into Super Art 3, other buttons and/or Shoryuken will be in red. Let's begin.Ĭancellable chains, normals and specials will be in green font. Solidifying these will carry you very, very far into the high level. This is a curated list of information, but in all honesty, these are just the basics. None of the information here will be made redundant as a result of your low or high skill level. This will be a developing guide to Ken in 3rd Strike.
